About This GameFeatures:
Synopsis: You are Edan Vargas, a new member aboard Pegasus-5 Trade Ship. The ship is set to make a pretty standard trade route with only a small detour to sell a special rare item. However, before long after departure, the crew wakes up to discover that many of the ship’s systems have been compromised and they are lost in space, unable to establish exactly where they are and how far they’ve gone off the course. Who aboard is responsible for this and why? As the new guy aboard, you’ll have to build trust with your crewmates and develop friendships with them, for their loyalty can be very invaluable in what you are going to face. You may even build romantic relationships with some of them! The journey ahead will be a harrowing one. You will make stops in unfamiliar locations, tackle environmental hazards, and get hunted by organized gangs operating in space. Apart from your crewmates, you also have your unique talents to help you out, and you will need to decide which of those talents to specialise in if you are to get through this in one piece. Your choices will affect how your teammates feel about you, how certain events will develop, and even who survives at the end! Good luck, brave adventurer, and godspeed, for you will need it! b4d347fde0
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pegasus-5 gone astray. pegasus 5 gone astray walkthrough. pegasus-5 gone astray download New weapons and locust behaviours:
Join us on Discord to share your experience: https://discord.gg/TtzgQuh . Polishing update: Lot's of polishing was done since last update. Here are the major improvements: - Added music to combat scenes and improved sounds all over the game - Improved visuals of game start, when getting out of the cryo chamber - Improved HUDs - updated hitpoint indicator on creeps and towers, new visuals for virtual hands - Autonomous tower controllers - when possessing an autonomous tower they are more intuitive to control - Improved level selection menu - Improved landscape visual effects and added sand storms - Storlyline fixes - Fixed laser beams being caped - No more shooting through things Looking forward to the release in 20 hours! Will squeeze as many more improvements as we can. Meanwhile are welcome to join our Discord server and get ready: https://discord.gg/FPRVqB. More polishing: Lot's of polishing again + one very annoying issue fixed. Here are the major improvements: - Improved game menu - Remade visuals for prolog (Hit "reset storyline" in the menu to watch, but it will erase your progress) - Hitpoints/Time-indicator on PDS guns counter recoil - Added spectator mode - Added commentaries: Tower down, Strider down - "Get out of the Console" - Fix for the PDS arms being on the way when shooting About the arms being on the way - after watching a few folks playing the game is was clear we must make the arms move away. The initial idea was to attach the rotation to the headset location, but then you won't be able to see the beauty of the arm and won't get same feeling about their size. Eventually we decided to attach the rotation to the guns, so you still have the chance to look around and see the mech arms around you. Please tell us in the comments what do you think of the fix? Credit to Moyasisyamo for the drawing. Rockets and Shields – adding new weapons: After our Early Access launch we had a Monday morning coffee to decide what should we do next. We all agreed that now it's time to make the interaction with the world more interesting. So this week we will be spending experimenting and building different weapon systems for the PDS. The first two are rockets and shields.
Here are short videos to show you what we have got so far: Rockets Shields and dodging Check out the full post: https://voronium.com/rockets-and-shields-adding-new-weapons/.
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